Modder, programmer, and all around tinkerer. Yes, I’m that New Vegas and Deus Ex guy.

You can also find me over at lemmy.sdf.org under the same username.

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Joined 1 year ago
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Cake day: June 17th, 2023

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  • Yeah, you do have to grind a bit. Nowhere near as much as some games (looking at you, basically every Final Fantasy game) but the leveling is designed around you doing some extra fights for XP. Every new area generally has a “grind spot” that is moderately to incredibly obvious, typically some grouping of enemies that are enough to fight but not enough to overwhelm you, placed within reasonable walking distance of a bed, hotel, or other way to refill your HP/MP for cheap/free.

    For the first town, before you take on the punks roaming the streets you should get some levels fighting crows, dogs, and snakes up near your house. Once you can kill them in two turns or less head into town and try taking on a single punk. If you survive that fight without being nearly dead, keep fighting punks. If you almost die, go heal up and farm a little more. And if you DO die… well you only lose half the money you have on you, so as long as you keep most of it in the ATM you haven’t lost much of anything.


  • EarthBound was the first JRPG I ever completed and the first JRPG I ever enjoyed. Before it I’d never been able to get into JRPGs: there was just too much complexity while also having too little going on. Wandering an overworld only to be randomly pulled out of it for no apparent reason was maddening. As a kid, trying to piece together the backstory of some undefined thoroughly detailed fantasy world while also taking in the emerging plot in the opening sequence wasn’t anywhere near as appealing as firing up Mario or Mega Man and getting straight to the action.

    EarthBound neatly sidestepped all of the things that had stopped me from liking JRPGs. The equipment system was simple without being braindead. The setting was a pastiche of suburban life that I could easily understand. The stakes were high but the tone was still whimsical and amusing. And above all I knew why I was suddenly getting dragged into battle with a snake or a crow or a dog instead of just being clotheslined by combat.

    EarthBound still is my go-to recommendation in the (increasingly unlikely) event that someone says “I’ve always wanted to get into JRPGs, what should I start with?” It is the perfect “intro to JRPG” game without feeling trivial or like it cannot stand on its own. It singlehandedly made me love the JRPG genre, and I probably would not have played literally every other JRPG I’ve ever played if it wasn’t for EarthBound.






  • I think the analysis is correct in that the implementation will die in committee before ever making it to effect, not to mention the practical considerations of implementing this in the lighting-fast timeframe of 3 years. However, I cannot help but point out this part:

    So far, not a kill switch, but some kind of technology to detect if you’re driving like a drunk person and disable the vehicle.

    “Disable the vehicle” is literally what people mean when they talk about a “kill switch”. At best that’s an argument over semantics. The law mandates a thing that deliberately stop your car from functioning. That’s a kill switch.



  • Funnily enough I think the percentage use of adblockers is going to go up a fair bit thanks to what Google is doing. My amazingly sweet “just go along with anything” MIL actually complained to me about YouTube ads the other day, then ads on websites in general. She jumped at my offer to install a different YouTube client and a good adblocker once I explained that it was a possibility for her tablet.

    If they wanted to pull this off they needed to do it quietly, not draw attention to the fact that adblockers exist and are apparently so effective they need to do something very public about them.









  • Various state and federal accessibility laws would’ve made that a very questionable decision for a lot of industries. Given that it would cost money simply to get programmers to implement and might lead to more costs from legal challenges I suspect a lot of sites like banks and the like would’ve avoided it.

    Now when it comes to basically any news site, entertainment service, social media, online store, or anything else that makes extra money on ads and harvesting user data? Oh yeah, they’d implement it in a heartbeat.


  • Because this isn’t just about “making anything in return” any more than neo-Nazis are booted from platforms “just for having different opinions.” More people are using adblockers on YouTube because YouTube isn’t simply displaying commercial advertisements, they’re pushing “ads” for scams, malware, and all manner of heinous and/or sketchy content. Even separate of that, the frequency of ads and the presence of minutes-long ads you need to manually skip have made watching content difficult and unpleasant, if not unworkable. Adblocker usage is as much about restoring functionality to the site as anything.

    All of these issues have been raised with YouTube, but rather than address the complaints by adjusting how ads are selected and served they’ve decided the only solution is for you to pay them monthly, not just a few bucks but as much as (or more than) the major video streaming services. All of this for content they do not make, at a price point far beyond what they need to be profitable. It’s greed for the sake of greed, pure and simple.