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Cake day: November 30th, 2020

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  • thoro@lemmy.mltoTechnology@lemmy.worldThe Terrible Costs of a Phone-Based Childhood
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    6 months ago

    Unfortunately the author has a few paragraphs that miss the mark and strike me as coming from more of a centrist or right-wing “kids these days are too soft” which feels very off-base and disconnected from the issue.

    Welcome to The Atlantic. It’s telling they think all these issues are because of phones and not other aspects of society or something like the looming, ever present threat of climate change.

    It’s basically The Economist lite at this point.






  • Getting Over It with Bennett Foddy

    Now, it’s kind of the point. But I don’t know if it was my mouse or what but I found the controls to be too poorly implemented with how difficult of a game it already is. Sometimes, the hammer would basically glitch out or would apply way more pressure relative to my movements and fling me back down to the button. It served as an element of frustration that I think goes against the design goals. I’ve seen speed runs that make me think it could have been my hardware, but I’ll never know. Actually, remembering, I think I switched to a different mouse eventually that was better but still not great.

    I also just didn’t really ever buy into the premise. I know it’s an ode to B games, but the piling of random assets is not what I would consider good design even if they serve the purpose of what the game is going for. There are plenty of difficult video games that are about perseverance but still put in the effort in level design, mechanics, controls, etc.

    Tbh, I found it an interesting enough experiment with failed execution. I don’t understand people who hold it up as one of the better “art” games in the medium.