Congratz on the publishing. :-)
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I never had this issue since I use GIMP decades ago. But I know in older GIMP versions (and I mean up to relatively recent versions) loading can take very long if you have ton of fonts. I don’t know how long it has been since you tried it out. There was attempts to asynchronously load fonts and other optimizations to make it start up fast. At least for me GIMP starts… let me test it again… in less than a second. Having a fast drive plays definitely a role here too.
And it depends what method you used to install. If it was Snap on Ubuntu in example, well that is on Snap most probably.
I use GIMP since 2.8 version, which is ages ago. Used it to edit my photography, to create price tags for my local shop, create web banners, memes… lot of memes, editing pixel graphics, and more.
To be honest it was not a good experience editing photography, especially as it didn’t have some standard features like layer effects. And the missing standard features like shape tools and such is also a big deal for me. Also for printing the price tags the color space was a problem too, as it didn’t support CMYK. I also wish there was a simple “record and playback macros” functionality, which I saw in Photoshop years ago.
All in all these points and many other are addressed or are being addressed right now. GIMP is still not as good as Photoshop and there are pain points. But it is improving and already has improved ton of a lot.
Windows-only,
There are new attempts of patching WINE to make modern Photoshop run on Linux. It’s not fully there, but looks promising: https://www.phoronix.com/news/Wine-Staging-11.1
thingsiplay@lemmy.mlto
Linux@lemmy.ml•Freetube flatpak wayland AMD - hardware acceleration anyone?
2·5 days agoI don’t know how to do a screenshot of the entire window that scrolls outside the view… i know skill issues. :D Well in Flatseal some relevant settings are X11 windowing system = ON, Wayland windowing system = OFF, Fallback to X11 windowing system = OFF. GPU acceleration = ON:
xlsclientsreturns “freetube”- With the enabled acceleration features using cmdline: “Media” activity is active (as soon as I play a video)
- Without the extra features: “Media” activity is 0%
Unfortunately if I enable Wayland (just reverse ON / OFF X11 and Wayland setting in Flatseal), the Media activity is unused. Following settings and results are…
X11 windowing system = OFF, Wayland windowing system = ON, Fallback to X11 windowing system = OFF. GPU acceleration = ON:
xlsclientsreturns “” (empty)- With the enabled acceleration features using cmdline: “Media” activity is 0%
- Without the extra features: “Media” activity is 0%
thingsiplay@lemmy.mlto
Linux@lemmy.ml•Freetube flatpak wayland AMD - hardware acceleration anyone?
2·5 days agoFor whatever reason the arguments got additional quotation marks
'run --branch=stable'which messed up the command… deleting the quotation marks runs fine now. Weird… probably a bug from KDE when I tried to add the other options. Well thanks, now it runs with the original shortcut again. Thanks for the screenshot, helped me seeing the issue instantly.
thingsiplay@lemmy.mlto
Linux@lemmy.ml•Freetube flatpak wayland AMD - hardware acceleration anyone?
1·5 days agoI don’t know why, but the shortcut in the “Start” menu of KDE does not longer start FreeTube… Its Command-line arguments is
'run --branch=stable' --arch=x86_64 --command=/app/bin/run.sh --file-forwarding io.freetubeapp.FreeTube @@u %u @@. I have uninstalled FreeTube, deleted the shortcut so it is created from scratch and still does not start. It only starts from either commandline with regular flatpak command, or when I create a new shortcut with the argumentsrun io.freetubeapp.FreeTube --enable features=AcceleratedVideoDecodeLinuxZeroCopyGL,AcceleratedVideoDecodeLinuxGL,VaapiIgnoreDriverChecks,VaapiOnNvidiaGPUs
thingsiplay@lemmy.mlto
Linux@lemmy.ml•Freetube flatpak wayland AMD - hardware acceleration anyone?
5·5 days agoI think I found it. Didn’t bother to look this up until your post and can confirm by default the “Media” is not utilized. Looking into a bug report about exactly that from Feb, 2025 (a year ago from now) https://github.com/FreeTubeApp/FreeTube/issues/6786 the developer says a set of flags is needed to pass in and a user suggests following: https://github.com/FreeTubeApp/FreeTube/issues/6786#issuecomment-2832299878
flatpak run io.freetubeapp.FreeTube --enable-features=AcceleratedVideoDecodeLinuxZeroCopyGL,AcceleratedVideoDecodeLinuxGL,VaapiIgnoreDriverChecks,VaapiOnNvidiaGPUsI can confirm this will use some “Media” activity. But comparing (unscientifically) the GPU and GFX in fdinfo, the utilization doesn’t seem too different. So overall I am not sure if that is actually hardware acceleration. Also make sure FreeTube has permission for “GPU acceleration” under “Device” set with Flatseal.
thingsiplay@lemmy.mlto
Linux Gaming@lemmy.world•Why do people always talk about Ubuntu here instead of Kubuntu?English
2·6 days agoKDE is more than just a ui, its the set of preinstalled applications that plays a huge role. Kubuntu and Ubuntu feels like two different operating systems.
pre-order isn’t in development phase usually. Isn’t the Early Access the exact point of funding developers in development? Usually a game that is in pre-order is basically done.
If we can’t play and test the game (like in Early Access), then I am still against pre-orders. Because just because its an indie developer does not mean players should fund a game they don’t know will be good or bad. Just my opinion.
thingsiplay@lemmy.mlto
Linux Gaming@lemmy.world•Mesa 26.0-rc1 is released, branching the code into feature freeze with major RADV ray-tracing/performance improvements (Valve/AMD-led), Intel ANV/Iris updates, NVK progress, new Vulkan extensions...English
2·6 days agoA news article about this release at Phoronix, as the original announcement is a bit light on any information: https://www.phoronix.com/news/Mesa-26.0-rc1-Released
thingsiplay@lemmy.mlto
Linux Gaming@lemmy.world•Ghostship, a Super Mario 64 PC port, released for LinuxEnglish
10·7 days agoI hope someone will create a Super Mario 64 Maker. Someone already did this with the N64 ROM itself, meaning it even runs in an emulator. But having this on the PC port directly would be incredible.
thingsiplay@lemmy.mlto
Linux Gaming@lemmy.world•Ghostship, a Super Mario 64 PC port, released for LinuxEnglish
8·7 days agoNot only requires emulating the game more resources, its also the configuration and imperfect N64 emulation state that muddies just a little bit. Plus a native port to PC can use everything that a normal PC game could too without tricks, such as widescreen, better controller support with new features, higher fps and so on. Emulating a game still uses the same CPU of the original system and other constraints.
Thank you for the offering and for clearing things up. I do not have any requests or questions at the moment. When I replied above there, I recalled that there was 2 versions of it and almost had mentioned it. Reason why I didn’t is, because I was unsure and didn’t want spread misinformation… which shows how bad the situation actually is, as an owner of the Wireless Xbox variant.
At the moment I just gave up on the gyro, which is a shame, because that was one of the reasons to buy it. But I do not want to change the mode every time I decide to play Switch emulation, or other console emulation or play Steam games and so on. I just wait for the launch of the Steam Controller and that’s it.
But then its in Switch mode right? Also Switch mode does not support analog triggers as far as I know (never tested it on this controller). I’m on a battle against Bluetooth, had too many problems in the past (decade ago… I know lot has changed, but I do not even have a Bluetooth receiver to test it…).
How about using two different controllers dedicated to a specific OS, that you do not pair again.
The problem with Xbox style is, that Xbox does not support wireless. For the 8bitdo ultimate 2 that means you have different modes of the controller. In xbox mode (default) it acts like a xbox controller. No support for gyro. You have to hold specific buttons when starting it, so it starts as Switch controller. In the Switch mode it supports gyro, but A and B are swapped and it does no longer act like a Xbox controller, which some games might handle it differently. Another little annoyance is, that the firmware cannot be updated in Linux itself.
As for the repairing, I don’t actually know if you need to when using on a different OS. I know the controller has builtin memory to save and use the configuration regardless of the OS. Meaning setting it up in Windows, and then using in Linux without additional software. Now when I think about it, I do not need to re-pair it, when I update the firmware in a virtual machine. Switching it back from Windows to Linux, there is no need to re-pair it. But I don’t have other experience.
I’m just sharing my frustration with this gamepad. Gyro was one of the reasons why I purchased it, and I cannot use it because i don’t want to use it in Switch mode. At least the dock is pretty cool and it acts as its own connection. It also supports Bluetooth, but I don’t use Bluetooth. I think the upcoming Steam Controller from Valve will be the ultimate controller, with gyro and trackpads builtin. No driver or firmware shenanigans, no mode switching.
thingsiplay@lemmy.mlto
Linux@lemmy.ml•‘It’s such poor quality software’: GOG owner criticises Windows, says it will support Linux better in the future | VGC
7·11 days agoMy point is, they should not act like Linux is the new thing they just discovered.
thingsiplay@lemmy.mlto
Linux@lemmy.ml•‘It’s such poor quality software’: GOG owner criticises Windows, says it will support Linux better in the future | VGC
271·11 days agoThe sad thing is, they had support for Linux in the past. And I mean not only making the launcher run on Linux, but with Linux builds of games:
OS X and Linux support
In October 2012, GOG.com announced support for OS X. They included the previously Steam exclusive (OS X version) The Witcher and The Witcher 2, both made by CD Projekt Red. GOG.com gathered user feedback in a community wishlist, and one of the most demanded feature requests was support for native Linux games, which gathered close to 15,000 votes before it was marked as “in progress”.[20] Originally GOG.com representatives said, that there are technical and operational issues which make it harder than it seems,[21] however it’s something they would love to do, and they have been considering.[22] On 18 March 2014, GOG.com officially announced that they would be adding support for Linux, initially targeting Ubuntu and Linux Mint in the fall of 2014.[23] On 25 July 2014, Linux support was released early, and 50 games were released compatible with the operating system.[24]
– https://en.wikipedia.org/wiki/GOG.com#OS_X_and_Linux_support
And Ai tools are scraping the web… good lord.