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Cake day: June 7th, 2023

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  • It is now functionally impossible to detect anything about the traffic or the Wi-Fi router without some serious or illegal methods.

    You should really spend some time learning about WiFi signals. Tracking down rogue Access Points is a pretty common thing and having the SSID turned off does fuck all to prevent it. On the easy end, many enterprise wireless network controllers have rogue AP detection built right in and will show you a map of the location of the rogue AP. Harder, but still entirely possible, is running around with a setup just detecting the signal and triangulating it.



  • Re-read what I wrote, but hop down off your high horse first, it’s obvious you weren’t able to read it clearly from up there. I’m neither promoting nor defending piracy. Quite the contrary, I’m praising the legitimate services (and Steam in particular) for understanding that competition with piracy isn’t all about money, it’s often about the quality of service. Funny enough, your own comments are actually a point in favor of this:

    You ever wonder why these companies don’t operate in countries that don’t have strict piracy laws and can’t shut down sites with court orders? Because it’s still easier to pirate than face criminal charges.

    Yet somehow, with a lot of time, money and effort put into shutting down piracy, the pirates were able to provide a better service. Seriously, step back from the whole “napster bad” for a moment and think about the dissonance of the situation. Large companies, pulling in millions of dollars a year, with no need to worry about law enforcement or monied interests coming after them, somehow failed to create anything resembling a functional digital marketplace. They were stuck in the physical distribution paradigm and fought tooth and nail to avoid digital distribution. At the same time, a few kids, with little money, and law enforcement trying to shut them down created a pretty good user experience. Sure, some of that is not having to worry about licensing. But, a large part of it is understanding what the users want and giving it to them.

    It wasn’t until Apple came along and basically created “Napster, but legitimate” that music piracy really fell off. Netflix pulled off something similar with video (though that is rebuilding some rough edges at the moment) and Steam did it for games. Sure, piracy still exists, and it will always be a problem. But, a lot of piracy can be tamped down by having a good service available.


  • One thing that we have learned is that piracy is not a pricing issue. It’s a service issue. The easiest way to stop piracy is not by putting antipiracy technology to work. It’s by giving those people a service that’s better than what they’re receiving from the pirates. – Gabe Newell, 2011

    Time and again, digital distribution platforms have proved this. Apple Music became a dominant music distribution platform at the height of Napster, LimeWire and other peer to peer sharing apps. They did it, because it was easier to just buy the tracks/albums you wanted than to dig through trackers and websites which may or may not actually have what you want. Netflix became the de-facto source for streaming movies at a time when BitTorrent was common and well known. Again, they made it easy and convenient, while not charging an arm and a leg. Steam also faced competition from BitTorrent piracy. But again, Steam made buying, downloading and running games easier than the pirates. And people are willing to pay for that convenience and not dealing with the crap which floats around the high seas.

    And, so long as Steam continues to treat it’s customers right, those customers will keep coming back. And that’s the problem with Pitchford’s whole premise. Developers will go where the customers are. Sure, you’ll get the odd case of a publisher/developer doing an exclusivity deal. But even then, it’s probably limited, because the customers are on Steam. If another storefront wants to draw customers, they need to start with treating customers well. They will still face headwinds, as Steam has a large “first mover” advantage. But, success is going to start with making customers want to come back.





  • I didn’t actually think about what all these wild AV systems could do, but that’s incredibly broad access.

    Always has been. I’ve clean Symantec A/V off way too many systems in my time, post BSOD. That crap came pre-loaded on so many systems, and then borked them. The problem is, that in order to actually protect system from malware, the A/V has to have full, kernel level access. So, when it goes sideways, it usually takes the system down. I’ve seen BSODs caused by just about every vendor’s A/V or EDR product. Shit happens. Everyone makes mistakes, but when that mistake is in A/V or EDR, it usually means a BSOD.

    Maybe I’m just old, but it always strikes me as odd that you’d spend so much money on that much intrusive power that on a good day slows your machines down and on a bad day this happens.
    I get that Users are stupid. But maybe you shouldn’t let users install anything. And maybe your machines shouldn’t have access to things that can give them malware. Some times, you don’t need everything connected to a network.

    It’s tough. The Internet and access to networks provides some pretty good advantages to users. But, it also means users making mistakes and executing malware. And much of the malware now is targeted at user level access; so, you can’t even prevent malware by denying local admin/root. Ransomware and infostealers don’t need it. A/V ends up being a bit of a backstop to some of that. Sure, it mostly is a waste of resources and can break stuff when things go bad. But, it can also catch ransomware or alert network defenders to infostealers. And either of those can result in a really, really bad day. A ransomed network is a nightmare. And credentials being stolen and not known about can lead to all kinds of bad stuff. If A/V catches or alerts you to just one or two of those events and lets you take action early, it may pay for itself (even with this sort of FUBAR situation) several times over.






  • At the time I stood my server up, I was supporting RHEL at work and support for docker seemed a bit spotty. IIRC, it took both setting up the docker yum repo directly, along with the EPEL repo. And every once in a while, you could end up in dependency hell from something which was at different versions between EPEL and the official repos. Ubuntu, on the other hand, had better docker support in the official repos and docker seemed more targeted at .deb distributions. So, I made the choice to go Ubuntu.

    I suspect this is long since all sorted. But, I see no compelling reason to change distributions now. The base OS is solid and almost everything the server does is containerized anyway. If I were to rebuild it, I would probably use something more targeted at containerization/virtualization, like Proxmox.


  • sylver_dragon@lemmy.worldtoLinux@lemmy.mlBefore your change to Linux
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    2 months ago

    I had dabbled with Linux before, both at home and work. Stood up a server running Ubuntu LTS at home for serving my personal website and Nextcloud. But, gaming kept my main machine on Win10. Then I got a Steam Deck and it opened my eyes to how well games "just worked’ on Linux. I installed Arch on a USB drive and booted off that for a month or so and again, games “just worked”. I finally formatted my main drive and migrated my Arch install to it about a week ago.

    I’m so glad that I won’t be running Windows Privacy Invasion Goes to 11.