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Joined 1 year ago
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Cake day: July 5th, 2023

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  • Honestly, Immortals: Fenyx Rising was superior to Breath of the Wild in every way (for me at least). The world wasn’t “stretched” in size needlessly, “shrines” integrated directly into the overworld, instead of being seperate, the collectibles were sometimes fun (compared to Koroks, which were always bad), there were far more interesting characters and side quests, the world was more alive, the combat was better (if we ignore BotWs weird physics stuff, which has fuckall to do with an action RPG), exploration had an actual point, because you might actually find something nice that doesn’t break five swings in, the story was superior, and the humor was great (to me).

    TL;DR: Ubisoft cancels a sequel to their best game in some time, no suprise here.



  • r1veRRR@feddit.detoTechnology@lemmy.world*Permanently Deleted*
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    1 year ago

    I do actually care about the content they “push”. Most fediverse apps are pointless to me exactly because they don’t have an algorithm. Unless you already know EXACTLY everything you’re interested in from the start, finding new stuff is the primary and best feature of the “algorithms”.


  • r1veRRR@feddit.detoTechnology@lemmy.world*Permanently Deleted*
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    1 year ago

    Imagine a website where EVERYONE sees the exact same content. You could just calculate that content once, save the result, and give everyone that pre-calculated result. This is called caching (roughly speaking).

    Now imagine the other extreme: NOONE sees the same content. That means you have to do your (comparatively) expensive calculations every single time. That requires a lot more compute power, esp. if you want to maintain a decent speed.

    Most websites aren’t entirely one or the other, but in general anything customizable will make things just a little less cache-able, and therefore everything a little more compute-intensive. Blocking is one of those customizations.


  • While I understand the idea behind using CSS “correctly”, I have, in my 15 years of professional experience, never ever seen even one project where the hypothetical promises of CSS were actually realized. It ALWAYS ends up with a fuckton of importants, or hunting for ages for the one class fifteen levels of abstraction up that changes your one element, coming up with more and more absurd class names, until they are literally no different from just some random name. Tailwind might seem horrible in a theoretical sense, but in an actually using it sense it’s a heaven sent. I want to change the padding on THIS ONE SINGLE ELEMENT, I change it EXACTLY RIGHT THERE where the element is defined, and i can be absolutely sure that I haven’t accidentally cascaded someone else’s work to death.

    #CSS, in practice, is the insane idea of every single element on your website sharing global, mutable state, and thinking that’s in anyway smart.