

Anyone else having issues getting it to run?


Anyone else having issues getting it to run?


This is exactly my experience with their dice sets. I got the transister dice, but I think the cat dice use the same box.
It’s not the flames per se, it’s the red that does it.


I use some as coasters.


Given how quickly Linux games stop working once support is dropped, they really should start distributing them as flatpacks.


2038, not 2028. We have twelve years to fully migrate to 64-bit time.


That’s actually shopped. The game’s writer said he wishes he wrote that line, though.


Nintendo has been the Apple of the video game world since the N64.


I’ll be doing both with Linux as my primary and Win10 as a compatibility fallback.


Multiplayer games and ones that require Uplay or Origin (can’t remember their new names) have issues, but most single player stuff will run fine. You’ll typically have to run them via Wine or Proton, but Steam will handle that for you.


Yes, but you have to shake the cow pretty vigorously.


Backwards compatibility is actually a bit of a nightmare on Linux. Ironically it can be easier to get old windows software running on Linux than old Linux software.
I’ve been discovering this on Steam, actually. Square Enix released Linux versions of some games, like Life is Strange or the most recent Tomb Raider trilogy, but they’ll crash at the main menu if you try to run them. Similarly, the Shadowrun games from Harebrained Schemes assume that you have a configured .asoundsrc file in your home directory, which likely isn’t true if you’re on a distro that has migrated to pipewire. The .asoundsrc issue is easy to fix by just making the file yourself, but LIS and TR have to use the Windows versions via Proton to run at all.
If the ping rate is irrelevant, then the good old sneakernet is a great way to transfer large amounts of data.


Before they abandoned it for Gnome 3, Ubuntu’s Unity DE had the ability to search any program’s menus. Was really handy for many things, but especially Gimp.


IIRC, someone got with the author of that bit of code to ask how they came up with it, but they had simply learned it from someone else. So they tracked them down and found that they had also learned it from someone else. They eventually landed on Greg Walsh as the original author, but for a bit the code had no known origin.


Vantablack is a specific chemical product, not a color. If you can get something just as black via a different process they can’t do anything.


Exactly. You need documentation to figure out how to do anything in a CLI, and if you forget it’s back to the documentation, but a GUI exposes all its commands immediately, allowing the user to find things on their own.
Except the iOS UI, which is heavily reliant on gestures with varying numbers of fingers, pressure dependent touch commands that are difficult to pull off consistently (seriously, how the hell do you deliberately do the multi-select drag thing?), and hidden menus that are exposed by dragging in from specific portions of the screen at specific angles with no hint that they’re there.


My experience has usually been someone with a very thick accent and an incredibly crappy microphone.
Hmm, still not working for me. 8, 9, Experimental, and Hotfix all fail to run the game.
Edit: Actually, looks like I might have a different problem. Proton seems to be failing to launch anything at all.
Edit 2: Looks like something went wrong with the way Proton interacts with NTFS drives. Moving the install back to the primary ext4 drive fixed it. Removing the compatdata folders on the NTFS volume and replacing it with a symlink to the primary compatdata folder also fixes it. Weird, because this is the first time I’ve encountered this issue, but it’s apparently fairly common.