If you want pausable combat and a logistics focus, the Hearts of Iron games might be interesting to you. They’re pseudo-real-time in that things happen on an counter that ticks forward once per in-game hour of the day (so the results of two units fighting, a diplomatic message being sent, construction on a building), but you can speed up, slow down, or pause however you wish. If you want to zip along at a few seconds of real time per day in game, cool. Want to slow things down to a few seconds per in game hour instead? Also fine. Need to pause while you read a description? Also fine.
If you want pausable combat and a logistics focus, the Hearts of Iron games might be interesting to you. They’re pseudo-real-time in that things happen on an counter that ticks forward once per in-game hour of the day (so the results of two units fighting, a diplomatic message being sent, construction on a building), but you can speed up, slow down, or pause however you wish. If you want to zip along at a few seconds of real time per day in game, cool. Want to slow things down to a few seconds per in game hour instead? Also fine. Need to pause while you read a description? Also fine.