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Cake day: July 19th, 2023

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  • Stardew doesn’t bother me because the updates are free. As soon as there’s more content for the game, I have it. If I feel like playing Stardew again, the new content is a reason to jump back in to playing it again.

    However with Dead Cells, whenever I think about going back and playing it I think about all the new content that I haven’t bought for it. It feels like my options are spend money for the current complete game, play an incomplete version, or just don’t play it right now. I’ve been deciding on “don’t play it right now” for years now.


  • The original designer of Dead Cells, Sébastien Benard, formed a new studio and has a new roguelike game on the way called Tenjutsu in which players take the role of a renegade yakuza.

    Earlier this year, Benard called the decision to end Dead Cells development “the worst imaginable asshole move”.

    I’m curious about how others feel about this. I think Dead Cells is an incredible game, but the amount of continued DLC releases has actually turned me off of the game somewhat. I’m actually glad development has ended in a way, so that I can rebuy the “complete” game and have everything.

    The game already had tons of content, I don’t think it needs perpetual new content additions.



  • Favorite: Steam Deck, it’s my favorite piece of gaming hardware I’ve ever owned. The controls are fantastic, it’s now frustrating to use other controllers that don’t have back paddles, gyro, or track pads.

    Least favorite: cheap off-brand controllers, with bad tactile buttons, sticking buttons, analog sticks that drift, analog sticks that only register 8 directions, etc.

    Also, Wii U. I have some mixed feelings on it because I have some good memories with the system, but the hardware never paid off. Their were almost no games that made use of the gamepad screen in a way that wasn’t just a gimmick, generally the only real advantages of it were being able to play on a handheld screen while the TV was being used (a feat that the switch and steam deck so far better) and being able to have split screen multiplayer where the players can’t see each other’s screen (limited because you only have 1 game pad, and the deck struggles to do two different rendered screens for many games, with games like Hyrule warriors having to cut the enemies in half when doing split screen).









  • There’s nothing stopping you from going to youtube, listening to a bunch of hit country songs there, and using that inspiration to write a “hit country song about getting your balls caught in a screen door”. That music was free to access, and your ability to create derivative works is fully protected by copyright law.

    So if that’s what the AI is doing, then it would be fully legal if it was a person. The question courts are trying to figure out is if AI should be treated like people when it comes to “learning” and creating derivative works.

    I think there are good arguments to both sides of that issue. The big advantage of ruling against AI having those rights is that it means that record labels and other rights holders can get compensation for their content being used. The main disadvantage is that high cost barriers to training material will kill off open-source and small company AI, guaranteeing that generative AI is fully controlled by tech giant companies like Google, Microsoft, and Adobe.

    I think the best legal outcome is one that attempts to protect both: companies and individuals below a certain revenue threshold (or other scale metrics) can freely train on the open web, but are required to track what was used for training. As they grow, there will be different tiers where they’re required to start paying for the content their model was trained on. Obviously this solution needs a lot of work before being a viable option, but I think something similar to this is the best way to both have competition in the AI space and make sure people get compensated.


  • There’s not much concrete data I can find on accident rates on highways vs non-highways. You would expect small side streets accidents to have lower fatality rates though, with wrecks at highway speeds to have much higher fatality rates. From what I see, a government investigation into how safe autopilot is determined there were 13 deaths, which is very low number given the billions of miles driven with autopilot on (3 billion+ in 2020, probably 5-10billion now? Just guessing here since I can’t find a newer number).

    But yeah, there are so many factors with driving that it’s hard get an exact idea. Rural roads have the highest fatality rates (making up to 90% of accident fatalities in some states), and it’s not hard to image that Tesla’s are less popular in rural communities (although they seem to be pretty popular where I live).

    But also rural roads are a perfect use case for autopilot, generally easy driving conditions where most deaths happen due to speeding and the driver not paying attention. Increased adoption of self driving cars in rural communities would probably save a lot of lives.


  • It reminds me of the debate around self driving cars. Tesla has a flawed implementation of self driving tech, that’s trying to gather all the information it needs through camera inputs vs using multiple sensor types. This doesn’t always work, and has led to some questionable crashes where it definitely looks like a human driver could have avoided the crash.

    However, even with Tesla’s flawed self driving, They’re supposed to have far fewer wrecks than humans driving. According to Tesla’s safety report, Tesla’s in self driving mode average 5-6 million miles per accident vs 1-1.5 million miles for Tesla drivers not using self driving (US average is 500-750k miles per accident).

    So a system like this doesn’t have to be perfect to do a far better job than people can, but that doesn’t mean it won’t feel terrible for the unlucky people who things go poorly for.