This is the de-Googled, more secure version of the Android Open Source Project. GrapheneOS, the modified version of Android that is devoid of Google while...
I 100% understand and support why the moved away from google.
And Motorola was a good choice. But they really should have supported some budget phones.
A pixel series a could easily be found for under 500€ new. These flagship motorola phones are all way over 1000€.
And the developer clearly said they had currently no intention to support cheaper motorola phones. Among other things because Motorola won’t offer 7 year updates for anything but these flagships.
So, I get it. But let’s face it that people on a budget will keep using pixels for GOS while they are maintained.
They didn’t specifically disregard budget phones. The budget phones just won’t have the hardware required to meet GrapheneOS requirements. They’ve states that as the next gen flagship hardware trickles down to the budget phones, there’ll be more options.
(nothing I am about to say is necessarily personal; I am genuinely grateful for the link!)
Is there a table of these requirements as columns and vendors as rows?
I think most of this list is acquired by having a modern CPU or SoC, no?
Much of the list is software requirements.
There is one item that sticks out:
Support for disabling USB data and also USB as a whole at a hardware level in the USB controller
Just how much of the hardware list is satisfied by say having a Snapdragon SoC?
I would prefer if people said such and such vendor is missing such and such feature which we need. Always NAME the SPECIFICS. A link to a web page with the exact specifics missing for the most popular phones would help, imo. This is clear and educational. Instead we get “they don’t got no good hardware maaaan.” It’s annoying. Looks handwavy even when it is not.
I 100% understand and support why the moved away from google.
And Motorola was a good choice. But they really should have supported some budget phones.
A pixel series a could easily be found for under 500€ new. These flagship motorola phones are all way over 1000€.
And the developer clearly said they had currently no intention to support cheaper motorola phones. Among other things because Motorola won’t offer 7 year updates for anything but these flagships.
So, I get it. But let’s face it that people on a budget will keep using pixels for GOS while they are maintained.
They didn’t specifically disregard budget phones. The budget phones just won’t have the hardware required to meet GrapheneOS requirements. They’ve states that as the next gen flagship hardware trickles down to the budget phones, there’ll be more options.
I keep hearing this thing about the necessary hardware.
What is this exotic piece of hardware that the GrapheneOS needs? Please, someone tell me what it is.
Searching would probably have been quicker than commenting :)
https://grapheneos.org/faq#future-devices
(nothing I am about to say is necessarily personal; I am genuinely grateful for the link!)
Is there a table of these requirements as columns and vendors as rows?
I think most of this list is acquired by having a modern CPU or SoC, no?
Much of the list is software requirements.
There is one item that sticks out:
Just how much of the hardware list is satisfied by say having a Snapdragon SoC?
I would prefer if people said such and such vendor is missing such and such feature which we need. Always NAME the SPECIFICS. A link to a web page with the exact specifics missing for the most popular phones would help, imo. This is clear and educational. Instead we get “they don’t got no good hardware maaaan.” It’s annoying. Looks handwavy even when it is not.
Yes. And now it’s not going down. See, the corporation cannot make any money off of ads and analytics if there are none.
I have a Moto phone, as far as I know they have made $0 from me in analytics or ads.
Moto phones in my experience are some of the most debloated phones out there.
The 2027 models will likely be flagship only however Graphene has tweeted that they plan to support cheaper Motorola phones in the future.
they didn’t abandon pixels though. they just take a little extra time because they have to manually update the old device trees now.