• jarfil@beehaw.org
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    5 days ago

    Have you checked the examples…? I feel like we’re going in circles. There are cases where the CRT looks objectively better, supporting examples have been provided, technical explanation has been provided… it’s up to you to look at them or not.

    If you wish to discusd some of the examples, or the tech, I’m open to that. Otherwise I’ll leave it here. ✌️

    • mtlvmpr@sopuli.xyz
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      5 days ago

      There is no “looks objectively better” since it’s a subjective thing. I’ve seen those examples multiple times and they look as blurry as ever.

      What makes you push this tech to these limits?

      • jarfil@beehaw.org
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        5 days ago

        The objective part is in whether it matches what the creator intended.

        Sometimes they intended crisp contours, like in ClearType; sometimes they intended to add extra colors; sometimes they designed pixel perfect and it looked blurry on CRT; very rarely they used vector graphics or 3D that can be rendered at better quality by just throwing some extra resolution.

        Many artists of the time pushed this tech to these limits, “objectively better” is to emulate that.

        • mtlvmpr@sopuli.xyz
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          5 days ago

          That’s not better. That’s more accurate. Is preference really this foreign of a concept to you?

          • jarfil@beehaw.org
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            5 days ago

            If you call this “preference”, then there’s nothing to talk about. Like printing the Mona Lisa on toilet paper and calling it a “preference”.

            • mtlvmpr@sopuli.xyz
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              5 days ago

              That looks bad sure but I wouldn’t look at that closely anyway and the filtered one looks even worse. I have played that game without any filters and I didn’t get any urges to use any. I have also played it on CRT but there wasn’t any choice back then.